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Taurion Bruni
D3ATH CARD
229
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Posted - 2014.06.21 00:07:00 -
[1] - Quote
When we got our Racial Heavies a while back, the players were allowed to easily grab a repair tool and sit their friendly heavy on the front lines and farm WP as the Heavy takes damage and kills countless people (the tactic is sound, not asking for a heavy nerf). the WP farming, however, allows for a squad to drop orbital after orbital.
Should the limit on triage wp be brought back in light of this? Discuss
Python Pilot // Minmatar Assault
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 20:47:00 -
[2] - Quote
I see that many of you have misread my OP. I do NOT want to nerf the performance of the repair tool. I DO believe the tactic of staying behind the heavy is a sound, and counterable tactic. I do however fear that the WP given over time allows for any logistics player who can press a button to earn an ob by themselves.
Xocoyol Zaraoul wrote:Nothing wrong with the current wp generation, we just need to increase the WP needed for orbitals to 3000 or so, maybe 4000, to account for all of the new ways to get WP.
Don't mess with WP generation when it's the Orbitals that are the problem.
I agree that this is a fair counterpoint, and then I realize that the 2500 WP was also set at a time where we had 4 players in squad.
Python Pilot // Minmatar Assault
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 21:10:00 -
[3] - Quote
True Adamance wrote:Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considered a common asset?
this may be because I learned to play the game in squads of 4, but I don't think the ob should be a common asset in the game, and is currently used as a crutch tactic.
Take this map for example, https://forums.dust514.com/default.aspx?g=posts&t=107460&find=unread when the dom objective is at B7, dropping an orbital there completely wipes out the enemy, allowing you to cap the point. To easily earn that OB, you just need a heavy in the hallway with a squad of repair tools around the corner. the points will steadily increase until you get an ob, then you drop and push.
perhaps the current ob system in pubs was a temporary system that works, but as the game progressed, it became more common to earn multiple in a squad
Python Pilot // Minmatar Assault
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 21:15:00 -
[4] - Quote
True Adamance wrote:Taurion Bruni wrote:True Adamance wrote:Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considered a common asset? this may be because I learned to play the game in squads of 4, but I don't think the ob should be a common asset in the game, and is currently used as a crutch tactic. Take this map for example, https://forums.dust514.com/default.aspx?g=posts&t=107460&find=unread when the dom objective is at B7, dropping an orbital there completely wipes out the enemy, allowing you to cap the point. To easily earn that OB, you just need a heavy in the hallway with a squad of repair tools around the corner. the points will steadily increase until you get an ob, then you drop and push. perhaps the current ob system in pubs was a temporary system that works, but as the game progressed, it became more common to earn multiple in a squad SO because a team is using its players and roles to the best effect they are wrong to earn the OB's that can only target the exterior of the buildings........ And you don't agree that a draw mechanic for this game is the ability to have Orbital Strikes change the game.
I agree that the ob should be able to change the game dramatically, and that is why I think that they are given out too easily.
Python Pilot // Minmatar Assault
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 21:36:00 -
[5] - Quote
True Adamance wrote:Taurion Bruni wrote:True Adamance wrote:Taurion Bruni wrote:True Adamance wrote:Okay so I understand your points and with the least amount of cynicism I can must I ask you.....
Why are you opposed to seeing OB's readily in games.
For example if you ever fight an FW match against PCLAS you WILL have an OB dropped on your heads every 3 minutes no exceptions, our corporation readily commits EVE side assets to fights.
In Public matches you don't get nearly so many orbital strikes coming down since OB are tied to WP. Don't you think OB really should be considered a common asset? this may be because I learned to play the game in squads of 4, but I don't think the ob should be a common asset in the game, and is currently used as a crutch tactic. Take this map for example, https://forums.dust514.com/default.aspx?g=posts&t=107460&find=unread when the dom objective is at B7, dropping an orbital there completely wipes out the enemy, allowing you to cap the point. To easily earn that OB, you just need a heavy in the hallway with a squad of repair tools around the corner. the points will steadily increase until you get an ob, then you drop and push. perhaps the current ob system in pubs was a temporary system that works, but as the game progressed, it became more common to earn multiple in a squad SO because a team is using its players and roles to the best effect they are wrong to earn the OB's that can only target the exterior of the buildings........ And you don't agree that a draw mechanic for this game is the ability to have Orbital Strikes change the game. I agree that the ob should be able to change the game dramatically, and that is why I think that they are given out too easily. Okay I can accept that for Public matches, you make valid point. In other matches however I think most players coming from Pubs will be shocked by how often their opposing team deploys Orbital Strikes. Only reason I bring this up is because I feel like the multiple OB's a match serves to prepare them for higher level competition....granted of course we do have a destroyer and escort in orbit for our FW matches.
so now we have an inconsistency with the orbital strike. I wonder If we should give out orbitals for WP at all anymore not we have concrete ways of establishing a player-given OB?
Python Pilot // Minmatar Assault
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Taurion Bruni
D3ATH CARD
230
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Posted - 2014.06.23 21:44:00 -
[6] - Quote
True Adamance wrote:Taurion Bruni wrote:
so now we have an inconsistency with the orbital strike. I wonder If we should give out orbitals for WP at all anymore not we have concrete ways of establishing a player-given OB?
CONCORD would never sanction space to planet strikes in high sec space. They literally gank you for targeting another capsuleers ship without permission. Additionally the sheer number of Public matches would never warrant Orbital Support, jumping all over high sec for a 5 min match is certainly not worth it.
Understood, but who said it had to be a player ob? Could we develop a mechanic that would allow control over the ob? and once you control the signal uncontested for over 3 minutes, you could drop an orbital. it could be a mini domination inside of a public match
Python Pilot // Minmatar Assault
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